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My Level Design Journey

On this page, I will provide a detailed account of my design approach.

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In the urban heart of Mesopotamia, a majestic castle stands surrounded by military encampments and dwellings, where people suffer under the tyranny of a despot. Players, as part of an assassin's guild, must give voice to the oppressed populace and weaken the army's influence.

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This is a bustling commercial street, teeming with lively crowds and busy vendors, making it the perfect choice for a leisurely stroll. It also serves as a 9v9 multiplayer map, which can be segmented for 6v6 and 4v4 team death match or Search & Destroy.

The player wants to buy a flying machine, but the forge owner is stuck halfway up the mountain and needs help. The player sets out from the village to find the forge owner.

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In the heart of a forgotten metropolis, Red Dust Alley emerges as a testament to post-apocalyptic survival and desolation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3160999210

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